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A big advantage of the KUDA shaders is that you can easily customize them to perfectly suit your needs. With this mod you will be able to run a shader even with a bad computer and give your PC an FPS boost.īut now back from the technical requirements to the essential part of this review. Anyway, you need the Minecraft Shader Mod, which is now part of Optifine. Step 8: run game and see if the mods work/look good.However, with Optifine you should adjust your lighting settings carefully, because the KUDA shader is very dark at night. Step 7: Repack and place the edited pak file in the prs folder. Step 5: Open up the dds files using Paint.NET or whatever you have Step 4: unpack the pak files using the pak tool. Step 3: Take the prs files and convert them to pak files with the gvm to pak tool. Step 2: Open up the Sonic Adventure 2\Resources\gd_Pc folder, this is where the textures are at. Step 1: get all the necessary programs needed. Metalsonic: Metalsonictex, (uses the s_efftex) Tails: milestex(mechles), twalktex(mech), twalk1tex(alt) Rouge:rougetex(normal), brougetex(alt), r_efftex(effects)Įggman:eggtex(mechless), ewalktex(mech), ewalk1tex(unused alt costume), ewalk2tex(altcostume) Knuckles:knucktex(normal), bnucktex(alt), k_efftex(effects) Shadow:teriostex(normal), Sshadowtex(super), shadow1tex(alt), sh_efftex(effects) Sonic: Sonictex(normal), Ssonictex(supersonic), Sonic1tex(alt costume), s_efftex(effects) The objtex accounts for any objects or props in the stage, the bgtex has the background, and the landtx accounts for most of the textures on the main stage.įor characters their texture files are as followed If you want to edit the stages, there are usually 3 key files for it:įolder. You should know exactly what you want to edit. Paint.NET or any other image editor that lets you edit dds files: Sonic Adventure 2 hasn't gotten much love from the modding community so i figured, why not teach people how to edit the textures?
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